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121. Access the Forums from the IGB. - in Player Features and Ideas Discussion [original thread]
Oh yes. Please, please please. On a side note - anyone noticed that it says... "http://myeve.eve-online.com/ ingameboard .asp?a=reply&threadID=588024"?
- by Lance Fighter - at 2007.09.03 21:57:00
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122. Call CONCORD for help in a same-system combat mission - in Player Features and Ideas Discussion [original thread]
Imo, if you need concord to help you, they get 75% of bounties, mission pay, standings, LP, etc.
- by Lance Fighter - at 2007.09.03 18:30:00
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123. Prolong wreck life over DT - in Player Features and Ideas Discussion [original thread]
The whole point of DT is to clear out everything, cleaning up the wrecks, dead bodies, and all the other stuff.
- by Lance Fighter - at 2007.09.02 14:17:00
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124. Novelty Ships: The Flying Museum Pieces - in Player Features and Ideas Discussion [original thread]
FC: "ABSO ON GATE, ENGAGE" *squad engages the abso on the gate* Close range tackler #1 "Wtf? its a frig?" Close range tackler #2 "its a decoy! RRRUUUUNNNNNN!!!!!" *Huge fleet warps in* Apposing FC: "Engage at will" 'will': "wtf? why me?" FC #1: "...
- by Lance Fighter - at 2007.08.30 01:16:00
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125. Amarrs and crystal damage - in Player Features and Ideas Discussion [original thread]
a - there is XL FACTION ammo. b - CN missiles dont last forever, why should AN crystals? c - Amarr Navy ammo lasts quite long enough already, any longer and you have people whining about it. d - yes, I am amarr, and yes, I nearly exclusively us...
- by Lance Fighter - at 2007.08.26 14:51:00
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126. New Skills and Items Proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Haldir Ravenclaw 1) Faction / Officer Damage Controls? Example resist would be (for faction): armour 17.5%, shield 15% and structure 65% (the structure would be tweaked heavily). Uses maybe 28tf and the usual 1MW Office...
- by Lance Fighter - at 2007.08.21 22:10:00
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127. Setting skills sequentially in advance for a longer period of time - in Player Features and Ideas Discussion [original thread]
I was thinking, and I thought.. If you KNOW you cant be on for a period of time (more than a month) then you should be able to set a queue of skills to train... if your account goes down, then your screwed... and you cant log in while you have the...
- by Lance Fighter - at 2007.08.17 19:09:00
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128. Solution for trial account spam (read ISK sellers) - in Player Features and Ideas Discussion [original thread]
hrmmm This is the first suggestion that I LIKE. All the others are just "nerf trial privileges!", but this one, this one delivers.
- by Lance Fighter - at 2007.08.16 23:45:00
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129. Tactical Overlay - in Player Features and Ideas Discussion [original thread]
Originally by: Zepher8062 Edited by: Zepher8062 on 12/08/2007 07:13:12 No its a good idea but some other guys beat you to it. Check it out here. http://oldforums.eveonline.com/?a=topic&threadID=550176 This guy has some nice pics t...
- by Lance Fighter - at 2007.08.13 00:17:00
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130. Tactical Overlay - in Player Features and Ideas Discussion [original thread]
Originally by: Zepher8062 Edited by: Zepher8062 on 12/08/2007 06:37:58 Originally by: Lance Fighter :\ nobody feels this post warrants a post? I have failed Meh don't feel bad about it. I posted about a Corp Marketplace a...
- by Lance Fighter - at 2007.08.12 06:48:00
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131. Tactical Overlay - in Player Features and Ideas Discussion [original thread]
:\ nobody feels this post warrants a post? I have failed
- by Lance Fighter - at 2007.08.12 06:26:00
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132. Tactical Overlay - in Player Features and Ideas Discussion [original thread]
I was reading around on the forums, and it seems alot of people want to have some sort of way to tell who is using e-war on who. I believe that a change to the tactical overlay would be able to work this all out. I suggest that the tactical over...
- by Lance Fighter - at 2007.08.11 17:48:00
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133. Fee for Dropping a Regular Jetcan - in Player Features and Ideas Discussion [original thread]
poor laws of physics. Eve is not about physics. If you want to make it physics, you can say the 3 minute timer is so that your ship can collect enough dust to make a jetcan. That is why they are so flimsy.
- by Lance Fighter - at 2007.08.07 02:07:00
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134. Exhaustible Moon Raw Material - Resources - in Player Features and Ideas Discussion [original thread]
Originally by: Princess Jodi Umm...its a Frickin' MOON! It should never run out of resources. Expecially since there is not any such thing as variance or veins of ore. 100 units / hour forever. I agree, moon mining should less of so ma...
- by Lance Fighter - at 2007.08.07 02:05:00
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135. Idea for Salvage Barge (complete stats) - in Player Features and Ideas Discussion [original thread]
If anything, a barge of this sort should require 2 level 5 skills. Spaceship command 5 and salvaging 5 seems good to me - dessy skill is probably too high ranked, but the 2 here should be enough. Make it some sort of ORE ship... Possibly a similar...
- by Lance Fighter - at 2007.08.02 05:17:00
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136. New EW module: shield/armor anti-tank - in Player Features and Ideas Discussion [original thread]
This man makes a good point. Not to mention, that chances are, all members of your gang are also going to carry the guns, missiles, and drones... a LITTLE bit of co-ordination, you end up with a VERY kinetic heavy damage gang... If each of you has...
- by Lance Fighter - at 2007.08.02 05:09:00
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137. Reverse enginering for named modules - in Player Features and Ideas Discussion [original thread]
chance based? So that you don't always get a bpc per run. Or even a variance in run amount? 1-4 runs perhaps, with a bias twards 2 or 3?
- by Lance Fighter - at 2007.07.31 19:16:00
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138. Limited Implementation of CONCORD Ships for Players - in Player Features and Ideas Discussion [original thread]
It is jump gate restricted, not freighter restricted. It can go into 0.0, as long as they don't make it so that you cant undock in 0.0 with it or something. I still think this is a bad idea. And you cant get 9.0 or higher concord standing... u...
- by Lance Fighter - at 2007.07.30 02:34:00
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139. Modular ships - in Player Features and Ideas Discussion [original thread]
Originally by: La Jefature Originally by: Kyusoath Orillian nice idea. but needs some work, images of powerrangers are what i think of when i saw this Haha!! now that you mention it, yeah... Let's hope the modular ships are not...
- by Lance Fighter - at 2007.07.28 06:52:00
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140. "Shotgun" Cannons- an idea I've been playing with for months - in Player Features and Ideas Discussion [original thread]
hrmmm. I would like this idea, but a shotgun in space is iffy for me. Although a flack cannon does sound nice. (low sig res, medium tracking, area effect?) On a side note, your sig is way too huge iirc. (400x120, 24kb max size?) Being a Fleet...
- by Lance Fighter - at 2007.07.28 06:47:00
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